Category: English

  • Non-Multiple Choice Questions of Virtually True Class 10th English Chapter 6.

    Read the following extracts and answer the questions given thereafter.

    1.“The doctors were doing all they could, but in our hearts we knew we needed a miracle”.

    [C.B.S.E. 2012 (T-2)]

    (a) Who made the above remark?

    Ans :Mrs. Shultz, Sebastian’s mother, made the above remark.

    (b) Discuss the context of the remark?

    Ans :Sebastian had gone into a coma and he was not recovering.

    (c) What kind of miracle was required and for whom?

    Ans :Sebastian could only be cured by a miracle.

    (d) What was surprising about the miracle to Michael?

    Ans: Michael was surprised to see the photo because he knew Sebastian and was surprised to know about the accident.

    2. “With the help of the skeleton swipe-card we were soon out of the cell and racing down corridors.” D – 60 New Wave Communicative English – X (a) Who are the partcipants and what is the game?

    Ans :This game was called JAILBREAK and it was played by Michael and Sebastian.

    (b) Why is Michael playing this game?

    Ans :Michael is playing this to rescue Sebastian.

    (c) Why had Sebastian urged Michael to play this game?

    Ans :In the earlier game Michael had not been successful in rescuing Sebastian so he had asked him to play this game.

    (d) Did Michael succeed in his efforts? Why/ Why not?

    Ans :No, in this game also he had fallen down on the concrete, when dogs had charged towards them.

    3. “There’s got to be some kind of accident… go into WARZONE. If this doesn’t work I won’t bother you again.”

    (a) Who has sent the above message and to whom?

    Ans :This frantic message was sent by Sebastian to Michael.

    (b) What is the objective behind this message?

    Ans :In every game Michael had failed to save Sebastian. So this was to be the last game.

    (c) What are the fears and apprehensions faced by the sender?

    Ans :If WARZONE does not work, then Sebastian would never trouble Michael again.

    (d) What kind of help does the sender seek?

    Why?

    Ans: There had to be some kind of accident only then he would be saved.

    4. “At least, that was what I thought then. Now I knew that Sebastian Shultz, the boy in the game, really did exist.”

    (a) How did the speaker know that Sebastian Shultz existed?

    Ans :Michael had seen the proof in the newspaper by seeing Sebastian’s photo that he did exist.

    (b) What had been the source of his information?

    Ans :The article and Sebastian’s photo in the newspaper.

    (c) How did this information help the narrator in solving the mystery?

    Ans :Michael also checked the net and discovered that real Sebastian did exist.

    (d) Sebastian exists in the game and in real life?

    Ans: At the time of his accident, Sebastian was playing those psycho-drive games and the computer saved his memory as its own. When Michael played those games, Sebastian was at the other end.

    Content’s

  • Multiple Choice Questions of Virtually True Class 10th English Chapter 6.

    Read the following extract and write the correct option.
    1.
    “It couldn’t be Sebastian Shultz I’d met. I leant for
    ward to read the rest of the article.”
    (i) Michel said the because
    (a) the Michael had met a different Sebastian.
    (b) it was a case of mistaken identity.
    (c) it was the same Sebastian who had played
    games with him.
    (d) the author could not believe that it was the
    same Sebastian, since the real one had been
    in coma.
    2. “The second Sheriff groaned and slumped back
    against me”.
    (ii) The narrator was shocked because
    (a) The second Sheriff died
    (b) The second Sheriff fainted
    (c) The second Sheriff fell down from the horse
    (d) The game got over so it could not be
    ascertained what had happened to him
    3. “The aim of the game was simple. I had to rescue
    the fair princess Aurora from the wicked dragon.”
    (iii) The game was simple because
    (a) Michael had played it before
    (b) Michael already had read the instructions
    (c) Sebastian was the one who had given him all
    the clues
    (d) Michael was well prepared for he knew the
    real objective of the game
    4. BETTER LUCK NEXT TIME. PLEASE DON’T
    GIVE UP, MICHAEL, OTHERWISE I’LL HAVE TO
    STAY IN HERE FOREVER
    (iv) This means that
    (a) Sebastian would have to remain in hospital
    (b) Sebastian will only remain a computer image
    (c) Sebastian would remain in a coma only
    (d) Sebastian will never learn to play computer games
    5. “I felt really bad. I’d failed Sebastian, I’d failed the
    game.”
    (v) Michael felt bad because
    (a) Michael had blundered in forgetting some key
    factors while playing the game
    (b) Michael had failed Sebastian as he had made
    half hearted efforts
    (c) The game used to get over before Michael
    could help Sebastian
    (d) Michael didn’t know that Sebastian was a real
    boy, that time
    6. “I found what I was looking for quickly enough.
    Apparently, at the time of the accident, Sebastian
    was using his lap-top to one of the psycho-drive
    games that I’ve got.”
    (vi) Michael could help Sebastian because
    (a) Sebastian had stolen Michael’s games
    (b) Sebastian could play any psycho-drive game
    from far with remote control.
    (c) Sebastian was playing those games and later
    they were bought by Michael at a Computer
    Fair.

    (d) Sebastian was only a computer image so he
    could play games any time.
    Answers : (i) (d) (ii) (c) (iii) (d)
    (iv) (c) (v) (c) (vi) (c)

     

    Content’s

  • NCERT Solutions of Virtually True Class 10th English Chapter 6 | Textbook Question

    Textbook Question of Virtually True Class 10th English Chapter 6.

    Page No: 78
    Excercise

    1. According to the newspaper, what had happened to Sebastian Shultz?

    Answer

    Sebastian Shultz was badly injured in a car accident. His condition was described by doctors as critical but stable. In spite of doctors’ efforts Sebastian could not regain consciousness. He went into coma.

    2. ‘Dad’s nutty about computers.’ What evidence is there to support this statement?

    Answer

    The narrator’s father was most crazy for computer for he bought a lot of such things at the Computer Fair. He bought a Pentium Processor, a Ram, 1.2 GB hard disk and 16 speed CD ROMs, with speakers, printer, modem and a scanner.

    3. In what way did the second game seem very real?

    Answer

    The second was DRAGON QUEST. The narrator felt that he was really walking in the Dragon’s castle where they were being pursued by the dragon, the narrator felt it was like a real chase and even felt the dragon’s hot breath on his face.

    4. The last game has tanks, jeeps, helicopters, guns and headings would you put this and the other games under?

    Answer

    Warzone can be categorised under simulation games. Wildwest is a strategy game. Dragonquest is a fantasy role-playing game and Jailbreak is an action game.

    5. What was Michael’s theory about how Sebastian had entered the games?

    Answer

    According to Michael, Sebastian was probably playing those games when he banged his head in the accident. The computer had saved his memory into its own. Michael bought a lot of games at the fair. Some of them were the stolen ones of Sebastian. When Michael was playing those games, the computer was trying to retrieve Sebastian’s memory.

    B. Reference To Context

    Read these lines from the story, then answer the questions.

    1. ‘That was my idea’ said Sebastian excitedly.’ If only it would go a big faster’.

    1.Where was Sebastian when he spoke these words?

    Answer
     

    Sebastian was on the roof with the narrator and was waiting for the helicopter.

    2. What was his idea, and what was he referring to?
    Answer
     

    Sebastian was referring to be rescued by a helicopter from the jail, before the guards catch up on him.

    3. Was the idea a good one, and did it eventually succeed? How?

    Answer

    Yes, of course, it was a good idea to catch a helicopter. However, the helicopter was slow in landing. The jail guards and dogs caught up with Sebastian. The dogs hurled at Sebastian. To escape the dogs, Sebastian stepped backwards and slipped and fell on the concrete below. Eventually, Sebastian was able to board the helicopter and was rescued. Thus, Michael succeeded in saving and bringing Sebastian back to life.

    3.  Answer the following questions briefly.

    (a) Why did the news of the ‘miracle recovery’ shock Michael?

    AnswerThe news article mentioned that a fourteen-year-old boy called Sebastian Shultz, who had gone into a coma following the accident, had miraculously recovered. Michael was shocked to read this. When he saw the picture of Sebastian, he realised that he was the same person whom he had met in the virtual world and was trying to rescue him. Michael couldn’t understand that how he could meet Sebastian if he was in coma.

    (b) Michael’s meeting with Sebastian Shultz had been a chance meeting. Where had it taken place and how?

    Answer

    Michael’s chance meeting with Sebastian had taken place in the virtual world. He had met Sebastian for the first time in a game called Wildwest. He was playing the Sheriff. There was an altercation with Black-eyed Jed and he was going to meet him out of the saloon. Before he could go, he saw another Sheriff, very different from the other computer images. Later he discovered it had been Sebastian Shultz.

    (c) What kind of computers fascinated Michael and his dad? Why?

    Answer

    Michael and his dad had recently bought a Pentium 150 MHz processor, with 256 of RAM, a 1.2 GB hard disk drive and 16 speed CD ROM, complete with speakers, printer, modem and scanner. This computer could do anything: paint, play music, create displays and even make rubbish homework look fantastic.

    (d) Describe the first place where Michael was virtually transported.

    Answer

    The first place Michael was transported was the time period between the American Civil war and end of the 19th century. (mid 1830’s-1920). Geographically, it was west America. Michael was playing a game called Wildwest where he was a Sheriff caught in a gun fight in a saloon.

    (e) What help did Sebastian Shultz ask Michael for? How did he convey this message?

    Answer

    Sebastian Shultz was in the virtual world when his accident took place. As a result he got stuck there. He encountered Michael in this virtual world. He wanted Michael to rescue him. He sent a message to Michael which appeared on his printer.

    (f) Why did Michael fail in rescuing Sebastian Shultz the first time?

    Answer

    Michael had followed Sebastian through the chase and they ended up in the saloon. Then Sebastian dived out and both were sitting on the horseback, chased by men on horseback. Sebastian told Michael to keep his head down but he himself was shot by a bullet and slumped back near him. Before Michael could do anything the game got over.

    (g) The second attempt to rescue Sebastian Shultz too was disastrous. Give reasons.

    Answer

    Sebastian chopped the princess’s long plaits and tied them together to form a rope and managed to flee from the tower. He and Michael headed towards the dungeons. However, the dragon followed them. As they were going down the steps, the dragon appeared and caught Sebastian. Michael tried to kill the dragon but he had already taken Sebastian. Thus, the second attempt to save Sebastian failed as well.

    (h) Narrate the accident that injured Sebastian Shultz.

    Answer

    It happened in WARZONE, where both Sebastian and Michael were trying to escape a city which was exploding with machine-guns and bombs. They jumped into a jeep and Michael managed to get into a helicopter but Sebastian couldn’t get out of the jeep. The jeep had clashed with a tank and Sebastian landed on the ground injured.

    (i) How had Sebastian Shultz entered the games?

    Answer

    At the time of the accident, Sebastian was using his computer to play one of the psycho-drive games. He was plugged on to the computer when his head banged in the accident. The computer had saved his memory in its own. Thus, Sebastian had entered the games but could not come out of it.

    (j) How was Sebastian Shultz’s memory stored on Michael’s disk? Did Michael discover that?

    Answer

    When Sebastian had met with an accident, the computer had saved his memory as its own. Michael discovered later that the games disk had got stolen in the hospital and he had ended up buying those computer games.

    Page No: 79

    4. Sebastian Shultz had a close brush with death. After he recovers, he returns to school and narrates his experience to his classmates. As Sebastian Shultz, narrate your experience.

    Answer

    Hi friends, great to see you all. I had almost lost hope to meet you all again ever. Six weeks ago, I was on my way out of town with some friends for a weekend. I had my laptop with me. It was a four-hour journey to our destination. So, to engage myself, I logged on to one of my psycho-drive games. After an hour of driving on the highway, the car suddenly screeched to a halt. Since we were driving at a great speed, the driver lost control of the car and car somersaulted before falling into a ditch. As the car fell into the ditch, my head hit against the roof of the car and everything blacked out. I don’t remember what happened to me after that. I was told that I had slipped into coma and only a miracle had brought me back. Another miraculous
    thing happened to me. At the time of the accident, I was in the midst of a game. Although, I entered it I couldn’t come out of it. Somebody stole my lot of games while I was in the hospital. Some of those were bought by a person called Michael, who rescued me and got me out. So, indirectly he is my Saviour. I am planning to meet him soon. It is great to be back friends! I have had a harrowing time, VIRTUALLY!!

    5. Continue the story.
    Will Michael and Sebastian Shultz meet in real life? Will they be friends? Will they try to re-enter the virtual world together? You may use the following hints:
    How the accident occurred
    Transfer of memory
    Meeting with Michael
    Appeals for help
    Rescue and recovery

    Answer

    What I know is this – Everything that I’ve described is true virtually.
    Now I was planning to see Sebastian.
    One day, i really happened. he was in a computer shop buying latest games. At Once, I recognized him. Yes- Same face I saw in the message, in the game.
    ‘Excuse me! Are you Sebastian?’ I said in excited way.
    ‘Yes, How do you know my name?’ the same voice I had heard in the games.
    “You don;t know me but I know you well. Remember, the last game you had been playing just before the accident. And you went in coma six weeks ago.” I tried to explain.
    “Yes, bu has the game everything to do with you? I don’t understand.” he was surprised and a bit confused.
    “You mean you don’t remember anything.” I gasped.
    “Let’s sit in a coffee shop. i am curious to know about my games which were stolen by someone when I was in the hospital.” he said and hold me by the hand.
    Next moment we were in the Cafeteria and talking. i related everything ever message he had sent to me. Listening carefully, he gaped in awe and fear.
    Apparently, he believed my words. he seemed grateful to me for saving his life.
    “Can you show me the games?I bet it is a miracle. What do you say, buddy?” he chirped.
    I looked at him curiously and asked, Are you interested in those games still?  They are dangerous.”
    “Come on. By the way would you please tell me your name?” he asked expectantly.
    “O Yes, I am Michael, you partner in the game.” I said happily.
    “Well, I want to ask you something if you don’t mind.” he hesitated.
    “Don’t hesitate Seb. We’re friends now.”
    “Michael, I want to re-enter the virtual world with you. It’s really exciting to relieve the adventurous moments again. It will be rocking.” said Sebastian. i could not refuse.
    He hold my hand and took me to his car. the driver was waiting. “We’re going Michael home.” He told the driver.
    The driver started the engine.

    Page No: 80

    6. Put the following sentences in a sequential order to complete the story.

    (a) Sebastian Shultz was badly injured in a motorway accident and went into a coma.
    (b) Sebastian’s memory was saved in the computer when he banged his head on it during the accident.
    (c) When Michael played the game, he entered Sebastian’s memory.
    (d) Michael bought the latest psycho-drive games from the computer fair.
    (e) Sebastian Shultz was the second sheriff in the ‘Dragonquest’
    (f) Michael pulled Sebastian into the helicopter and the screen flashed a score of 40,000,000.
    (g) Sebastian requested Michael to try ‘Jailbreak’.
    (h) Sebastian failed to save the boy who fell through the air.
    (i) Sebastian thought the helicopter was the right idea and they should go into the ‘Warzone’.
    (j) The games were stolen from Shultz’s house.
    (k) Sebastian thanks Michael for saving his life and asks him to keep the games.

    Answer

    (a) Sebastian Shultz was badly injured in a motorway accident and went into a coma.
    (b) Sebastian’s memory was saved in the computer when he banged his head on it during the accident.
    (j) The games were stolen from Shultz’s house.
    (d) Michael bought the latest psycho-drive games from the computer fair.
    (c) When Michael played the game, he entered Sebastian’s memory.
    (e) Sebastian was the second sheriff in ‘Dragonquest’.
    (g) Sebastian requested Michael to try ‘Jailbreak’.
    (h) Sebastian failed to save the boy who fell through the air.
    (i) Sebastian thought the helicopter was the right idea and they should go into the ‘Warzone’.
    (f) Michael pulled Sebastian into the helicopter and the screen flashed a score of 40,000,000.
    (k) Sebastian thanks Michael for saving his life and asks him to keep the games.

    Writing Task

    8. Here are some opinions about computer games in general.
    1. Encourage sedentary lifestyle
    2. Too much time is wasted
    3. Negative impact on health
    4. Psychological imbalance
    5. The games are addictive.
    6. Reduce social skills
    7. Promote violence and aggression
    8. Detach one from reality
    Do you think these opinions are biased? Write an article entitled ‘Virtual games are a reality.’

    Answer

    Virtual world or cyberspace is an environment using computer technology to create a simulated, three-dimensional world that a user can manipulate and explore while feeling as if he were in that world. In a virtual reality environment, the user experiences the feeling of being inside and a part of that world. He is also able to interact with his environment in meaningful ways. Virtually real environment has benefited the health care industry. The doctors use virtual reality products to treat phobias, addictions and other mental health needs.

    However, some psychologists are concerned that virtual reality games could psychologically affect a player. They suggest that these games place a player in violent situations, particularly as the perpetrator of violence and could result in the user becoming desensitised. Some psychologists also believe that these games can lead to cyber addiction. There have been several news stories of gamers neglecting their real lives for their online, in-game presence.

    Another rising concern is about criminal acts. In a virtual game, defining a criminal act has been problematic. At what point can authorities charge a person with a real crime for actions within a virtual game? Studies indicate that people can have real physical and emotional reactions to stimuli within a virtual game. Thus, it’s quite possible that a victim of a virtual attack could feel real emotional trauma. Can the attacker be punished for causing real-life distress? We don’t have answers to these questions yet.

    Content’s

  • Hindi Summary of Virtually True Class 10th English Chapter 6.

    Virtually True Summary in hindi With PDF Download Of Virtually True Class 10th Hindi Summary

    सारांश

    कथावाचक एक किशोर है, जो एक टेªन में सपश्फर कर रहा है। उसका ध्यान एक लम्बी-चैड़ी महिला की ओर आक£षत होता है, जो उसवेफ सामने बैठी समाचारपत्रा पढ़ रही है। अखबार की सु£खयाँ एक चैदह वर्षीय लड़वेफ, स्बैसचियन शुल्ट्ज वेफ बारे में है। यह लड़का कोमा से बाहर आ गया जबकि उसवेफ डाॅक्टरों को इसकी कोई आशा नहीं थी। समाचारपत्रा ने यह भी बताया था कि स्बैसचियन एक मोटर दुर्घटना का शिकार था और होश में अभी तक नहीं आया था। उसकी माँ को आशा थी कि वह होश में आ जायेगा पर एक चमत्कार ही उसे बचा सकता था। कथावाचक स्बैसचियन की तस्वीर देखकर स्तम्भित रह जाता है, क्योंकि वह उसको जानने लग गया था। पर, अखबार का कहना था कि वह तो लगातार कोमा ;प्रगाढ़ बेहोशीद्ध में था। कथावाचक अत्यन्त उत्तेजित और चक्कर में था। उसको समझ ही नहीं आ रहा था कि ऐसा वैफसे हो सकता है।

    यह सब एक मास पहले शरू हुआ जब उसने अपने पिता वेफ

    साथ जाकर सबसे आध्ुनिक एक मनोवैज्ञानिक कम्प्यूटर गेम, लगभगक् दृ 56 छमू ॅंअम ब्वउउनदपबंजपअम म्दहसपेी दृ ग् सच ही वाली, मुँह की हेलमेट और दस्तानों वेफ साथ खरीदी। इसमें वुफछ खेल तो पुराने थे, पर कथावाचक को कोई अपफसोस नहीं हुआ। वह सबसे आध्ुनिक तकनीक वाला खेल खेलने वेफ लिए अति उत्सुक था। पहला खेल जो उसने शुरू किया उसका नाम ‘वाइल्ड वेस्ट’ था। यह खेल खेलते हुए उसे लगा कि वह भी खेल का एक पात्रा है और शैरिपफ का बैज उसकी कमीश पर लगा हुआ है। जैसे ही वह सैलून वेफ घूमते हुए द्वार से अन्दर घुसा उसने सबको उसे क्रोध्ति दृष्टि से देखते हुए पाया। उसने एक गिलास में लाल रंग का पेय पिया और एक शोर की ध्मावेफ की आवाश सुनकर तुरंत पलटा। द्वार पर काली आँखों वाला जेड खड़ा था और उसवेफ हाथ में सबसे शीघ्र चलने वाली बन्दूक थी। उसने कथावाचक, जो शेरिपफ डोब्शन था, से बाहर आने को कहा। कथावाचक ने गिलास पटका और बाहर गया। इस समय खेल ने एक आश्चर्यजनक अप्रत्याशित मोड़ ले लिया।

    एक दूसरा शेरिपफ, पिछले द्वार से चिल्लाता हुआ और हाथ हिलाते हुए निकला। कथावाचक को समझ नहीं आया कि खेल किस ओर जा रहा है। दूसरे शेरिपफ ने कथावाचक को बाहर जाने से मना किया। कथावाचक ने ध्यान से देखा कि दूसरा शेरिपफ दूसरी कम्प्यूटर छवियों से भिन्न था। वह कथावाचक वेफ समान एक किशोर बालक था और दूसरी छवियों वेफ समान नहीं चल रहा था। उसने कथावाचक को अपने पीछे आने को कहा। वह एक गलियारे से तेशी से भागते हुए एक दूसरे द्वार द्वारा, और पिफर एक द्वार से निकल कर वापस सैलून में जा पहुँचे। दूसरा शेरिपफ एक खिड़की से वूफद गया और कथावाचक भी उसवेफ पीछे वूफदा। शेरिपफ एक घोड़े पर सवार था और कथावाचक उसवेफ पीछे बैठ गया। वहाँ और दूसरे घुड़सवार भी थे जो उनका पीछा कर रहे थे। एक बन्दूक की आवाज ने कथावाचक को चैंका दिया और उसे पता चला कि दूसरा शेरिपफ गिर पड़ा है। उसी वक्त चमकती हुई रोशनी हुई और ‘‘खेल खतम’’ लिखा हुआ आया। जैसे ही कथावाचक ने अपना हेलमेट उतारा, उसने टेª में एक कागश का पन्ना देखा। उसमें दूसरे शेरिपफ की तसवीर वेफ साथ एक संदेश था ‘‘मैं पँफस गया हूँ, मुझे निकालने में सहायता करो, डैªगन क्ुयैल्ट खेल खेलो।’’ µ स्बैसचियन शुल्ट्ज। दूसरे दिन सुबह, कथावाचक ने ष्ष्क्तंहवद फनमेजष्ष् खेल शुरू किया। उस खेल का लक्ष्य, एक सुनहरे बालों वाली राजवुफमारी औरोरा को एक दुष्ट डैªगन से बचाना था, और उस डैªगन का खशाना भी लूटना था। कथावाचक राजवुफमारी को बचाने ही वाला था, तभी स्बैसचियन की आवाश ने उसे पीछे से रोका, और पहले उसे बचाने को कहा। स्बैसचियन इस समय दूसरा नाईट था, उसने राजवुफमारी की सुनहरी चोटी को काटकर एक रस्सी बनाई और वूफद गया। कथावाचक भी वूफद गया। वे दोनों एक खुपिफया मार्ग से भागने लगे और डैªगन उनका पीछा करने लगा। वे एक तहखाने में घुस गये और तभी डैªगन अचानक उनवेफ सामने आ गया और उन पर वूफदा। डैªगन वेफवल स्बैसचियन की ओर लपका क्योंकि वही उसका निशाना था। इससे पहले कि कथावाचक उसकी सहायता वेफ लिए वुफछ करता, खेल समाप्त हो गया।

    इस बार संदेश में लिखा था। µ ‘‘दूसरी बार श्यादा सपफलता नहीं मिली तो मुझे हमेशा वेफ लिए यहाँ रहना पड़ेगा। ‘जेलब्रेक’ खेल खेलो। शायद वह काम आये!’’

    कथावाचक को जेलब्रेक खेल वेफ नियम पढ़ने की आवश्यकता नहीं थी। उसे मालूम था कि उसका लक्ष्य स्बैसचियन को बचाना है। उसवेफ जेल का साथी वैफदी नम्बर 02478 – शुल्ट्ज था। एक वंफकाल रूपी कार्ड की सहायता से, दोनों जेल की कोठरी से बाहर निकल आये परन्तु जेल वेफ सायरन और वुफत्ते उनका पीछा करने लगे। वे पहरेदारों से बचते हुए छत पर जा पहुँचे। जब स्बैसचियन हेलीकाॅप्टर का इंतशार कर रहा था, तब पहरेदार और वुफत्ते उनकी ओर लपकते हुए आ पहुँचे। इससे पहले कथावाचक वुफछ करता, स्बैसचियन ने एक कदम पीछे की ओर लिया और वह छत से गिर कर नीचे सीमेंट पर जा गिरा। खेल वहीं खत्म हो गया और कथावाचक को बड़ा ध्क्का लगा जब उसने देखा कि इस बार स्बैसचियन का कोई संदेश नहीं था। कथावाचक ने सब खेलों को बार-बार खेला पर उसे पिफर स्बैसचियन नहीं मिला। तब, एक दिन, एक संदेश उसने देखाµ

    ‘‘क्या हम एक आखिरी कोशिश करें? हेलिकाॅप्टर की अच्छी योजना नहीं थी। एक दुर्घटना होनी आवश्यक है। वाॅरशोन गेम खेलो। अगर यह असपफल हो जाती है तो मैं तुम्हे पिफर परेशान नहीं करूँगा। जय हो µ सेब

    कथावाचक ने वाॅरशोन खेला। वह एक शहर में ऊँची इमारतों वेफ सामने खड़ा था। सब तरपश्फ मशीनगनंे चल रही थीं, बम पूफट रहे थे पर कथावाचक को यह मालूम था कि स्बैसचियन और स्वयं उसे हेलिकाॅप्टर वेफ पास सही सलामत पहुँचना था। वह दौड़कर अनध्विृफत भूमि पर पहुँचे और एक इंतशार करती हुई जीप को चलाने लगे। स्बैसचियन ने एक दम ब्रेक दबाई और जीप पूरी घूम गई। कथावाचक वूफद कर हैलीकाॅप्टर में बैठ गया परन्तु स्बैसचियन जीप से नहीं निकल पाया और जीप जाकर एक टैंक से टकराई। स्बैसचियन जीप से उछलकर हेलिकाॅप्टर वेफ सामने ध्मावेफ वेफ साथ गिर पड़ा। ध्ूल उड़ने वेफ कारण कथावाचक वुफछ भी देख न पाया और खेल खत्म हो गया। जब उसने अपना हेलमेट हटाया तो कथावाचक ने देखा कि उसने गेम जीत ली, और 40,000,000 अंक बनाये। कथावाचक सत्य की तह तक पहुँचना चाहता था। ट्रेन से उतर कर उसने नेट पर खोज की। उसे जो वह ढूँढ़ रहा था मिल गया। वास्तव में स्बैसचियन दुर्घटना वेफ समय अपने कम्प्यूटर पर एक मनोवैज्ञानिक गेम खेल रहा था। जिस समय दुर्घटना घटी, कम्प्यूटर ने स्बैसचियन की स्मरणशक्ति को डिस्क मे जमा कर लिया था। पर वह कथावाचक वेफ कम्प्यूटर में वैफसे आयी? यह समस्या भी तब हल हो गई, जब कथावाचक को पता चला कि अस्पताल से किसी ने स्बैसचियन वेफ खेल चुरा लिये और उन्हें बेच दिया और कथावाचक ने चोरी की हुई गेम खरीदी। एक और संदेश स्बैसचियन को मिला µ

    ‘‘प्रिय माइकल, ध्न्यवाद! मुझे नहीं मालूम यह वैफसे हुआ, परन्तु तुमने मेरी जान बचाई। हमें शीघ्र ही मिलना चाहिए, जय हो! सेब, तुम यह खेल अपने पास ही रखो, तुमने उन्हें मेहनत से कमाया है।’’स्पजमतंजनतम क् दृ 57 यह एक सच्चा और सीध संदेश स्बैसचियन से था। यह स्पष्ट है कि दुर्घटना को दुबारा से जीना एक अनोखा अद्भुत अनुभव था। कोई चमत्कारों वेफ विषय में क्या कह सकता है? पर क्या सत्य है और लगभग सच क्या है कोई भी पूरे विश्वास से नहीं बता सकता है। कथावाचक एक ऐसे अनुभव से गुशरा जो लगभग सच ही निकला।

    Content’s

  • Word Meanings of Virtually True Class 10th English Chapter 6.

    WORD–MEANINGS
    coma : prolonged deep unconsciousness l miracle : remarkable supernatural event l fantastic : imaginary, fanciful l interactive : act with each other l futuristic: relating to future l Sheriff : chief law-enforcing officer l slammed : applied l slumped : to fall backwards l massive : huge l knight : honourable military rank l battlements : parapets with gaps at the top of the wall l dungeons : underground places l wailed : noisy sound l howled: barked l tramping : sound made by first steps l dodging : evaded l pounded : ran upwards l vicious : frightening l furiously : nervously l raked : filled

    Content’s

  • Summary of Virtually True Class 10th English Chapter 6.

    SUMMARY

    The narrator is a young boy, who is travelling by train. His attention is attracted by a big woman, sitting opposite, reading a newspaper. The headline and the coverstory was regarding a 14-year-old school boy named Sebastian Shultz, who awoke from a coma that the doctors feared would last forever. The story further elaborated that Sebastian had been injured in a motorway accident and did not regain consciousness. The mother of Sebastian hoped that their son would get out of coma, but only a miracle could save him. The narrator sees the boy’s photograph also and he is shocked to discover, it is the same Sebastian whom he had got to know. But the newspaper story stated that the boy had been in coma throughout. The narrator felt nervous and confused. He couldn’t figure out how could this have happened.

    It all started a month back, when the narrator along with his Dad had brought the latest psycho-drive games with a virtual reality, visor and glove. Some of these games didn’t appear new but the narrator was not bothered. He was thrilled with the latest technology and was getting impatient to start playing.

    The first game that he started was called Wild West.

    The game made him feel that he was also one of the characters and he had a Sheriff’s badge pinned on his shirt.

    As he burst into the swing doors of the saloon, everyone glared at him. He drank a glass of some fizzy red stuff and on hearing a loud crash, he spun around. There in the doorway was Black-Eyed Jed, with the fastest gun in the west. He called the narrator who was Sheriff Dawson out.

    The narrator slammed the glass down and went out.

    Surprisingly the game took a strange and unexpected turn.

    A second Sheriff appeared through the back door, shouting and waving. The narrator wondered what way the game was shaping. The second Sheriff forbade the narrator from going out. The narrator noticed that he was very different from other computer images. He was young, like the narrator and he did not move like other images. The second Sheriff told the narrator to follow him. They raced down a corridor, through another door, then another and ended back in the saloon itself. The second sheriff dived through the window and the narrator followed him. He was sitting on a horse and the narrator sat behind him.

    There were other men on horse back chasing them. The sound of a gunshot shocked the narrator and he realised that the second Sheriff had collapsed. Immediately bright neon lights appeared and score ‘GAME OVER’. As theLiterature D – 55 narrator took out his visor, he noticed a piece of paper on the tray.

    It carried a picture of the second Sheriff with the message.” I’m stuck. Please help to retrieve me. Try Dragon Quest”. — Sebastian Shultz.

    Next morning, the narrator started playing the game of DRAGON QUEST. The aim of the game was to rescue a golden haired princess Aurora from the wicked dragon and also to collect the dragon’s treasure on the way. The narrator was on the verge of saving the princess, when he is stalled by Sebastian’s voice in the background, asking to be saved first. Sebastian was the second knight this time and he cut off the golden plaits of the princess, made them into a rope and jumped out. The narrator also jumped out.

    They tried to run through a secret passage with the dragon pursuing them. They take to the dungeons later and then the dragon suddenly appeared and jumped on them. The narrator tries to strike him but is not successful. The dragon only charged towards Sebestian, who was his prime target. Before the narrator could do anything to save Sebastian, the game got over. This time the message in the printer was ‘BETTER LUCK NEXT TIME. OTHERWISE

    I’LL HAVE TO STAY HERE FOREVER. TRY JAILBREAK. I THINK IT MIGHT WORK”.

    The narrator had no need to study the rules of the game JAILBREAK. He knew his sole objective to save Sebastian. His cellmate in the games was prisoner: 02478 : Shultz. With the help of a skeleton swipe-card, they both were out of the cell, with dogs chasing and sirens wailing.

    They manage to evade the guards and reach the roof.

    Sebastian is waiting for a helicopter to rescue them. But by that time the guards and dogs were hurtling towards them and before the narrator could do anything, Sebastian had taken a step backwards and landed on the concrete below.

    The game ended there and then, much to the shock of the narrator. This time, the narrator was shocked to discover that there was no message from Sebastian. The narrator ran through all the three games over and over again, but he couldn’t find Sebastian again. Then one day a message was there, “CAN WE HAVE LAST ONE TRY … HELICOPTER WAS NOT A GOOD IDEA… THERE’S GOT TO BE SOME ACCIDENT TRY WARZONE. IF THIS

    DOES NOT WORK I WON’T BOTHER YOU AGAIN”.

    CHEERS. SEB.

    The narrator tried WARZONE. He was facing a city with tall buildings. Machine guns were firing, bombs were exploding but the narrator was clear that Sebastian and he had to reach the helicopter in one piece. They ran to a no man’s land, got into a waiting jeep started the engine. A tank was speeding towards them. Sebastian slammed the brakes all of a sudden, the jeep went into a spin and the narrator jumped into the helicopter. But Sebastian was not there, he could not get out of the jeep and the jeep had crashed with the tank. Sebastian was thrown out and landed near the helicopter with a great thud. The narrator could not see anything because of the dust and the game got over. When he removed the visor, he had scored 40,000,000 points and realised that he had cracked the game.

    The narrator wanted now to cross-check the facts. He got out of the train and surfed the net for some details. He found out what he was looking for. Apparently at the time of the accident, Sebastian was using his lap-top to play one of the psycho-drive games that the narrator had bought.

    The narrator realised that Sebastian’s memory had been stored on disk because the computer had saved Sebastian’s memory as its run, when Sebastian had banged his head in the accident. But how did it end up in the narrator’s computer. This was also solved later because the narrator came to know that when Sebastian had been in the hospital, someone had stolen the games and sold them. And the narrator had ended up buying them. There was a message from Subastian that said, “DEAR MICHAEL, THANK YOU. I’M NOT SURE HOW IT HAPPENED. BUT YOU

    SAVED MY LIFE. LET’S MEET UP SOON, CHEERS.

    SEB. PL. KEEP THE GAMES. YOU’VE EARNED

    THEM”.

    This was a real and direct message from Sebastian. It was clear that by reliving the accident, something wonderful had happened. But then again, what can someone say about miracles. And what is true or what is virtually true— no one can say with finality. The narrator had undergone an experience that had proved to be virtually true

    Content’s

  • Long Answer Questions of Patol Babu, Film Star Class 10th English Chapter 5.

    1. Patol Babu reached home and was overcome with mixed feelings of happiness for a good performance but disappointment for being sidelined with such a speaking role. He writes a diary entry in this state of mind. Write the diary for him.
    Ans : Dear Diary,
    It was a day of mixed emotions, happiness and disappointment packed together. I had gone to Faraday House with great expectations and imagine I was asked to utter just ‘oh’! How I died an instant death? All my hopes and aspirations were dashed to pieces. But still I kept my cool. I remembered the advice of my mentor and perfected every bit of my role. Almost everyone, even the hero Chanchal Kumar praised my good work. But the mechanical, inhuman nature of the film-folk hurt me when the time came to collect my twenty rupees, I could not remain there. No money could measure my hard-work and dedication. I know even twenty rupees are needed at home but I felt they were not a worthy remuneration. I hope I am right! God alone knows!
    Patol Babu
    2. Naresh Dutt, the director, was surprised to find Patol Babu missing. He had seen Patol Babu’s meticulous nature and eye for minute details.
    No one ever went away without taking the money. Despite his busy schedule, Naresh Dutt couldn’t forget Patol Babu. He found out the details of Patol Babu’s hard work from other people around. He writes a letter to his friend regarding the hardwork some insignificant people put in and yet their contribution goes unacknowledged. Write the letter for him.
    Ans :Service Lane,
    ABC City
    5 Sept. 2010
    Dear Mohan,
    In our busy lives we seldom notice exceptional people who look quite ordinary. I wish to recount such an incident to you when I had hired a man, who was 52 years old named Patol Babu for a minuscule role. He just had to utter one word ‘oh’! I was told later by my staff and other people that Patol Babu, after the initial disappointment, had practiced that word in all different kind of ways. He gave a superb performance but we were too busy in other technicalities and looking after lead actors to notice it. I was amazed to discover that he did not want to collect his money. Maybe we have erred in some way.
    I am sure we did not value his capability. Nevertheless I will go to his home personally and try to make amends and talk to him. That will really ease my guilt.
    Will share the rest with you later.
    Your friend,
    Naresh Dutt
    3. Give a character sketch of Patol Babu giving evidence from the text.
    Ans : Patol Babu was a modest, talented and timid man.
    He was an artist at heart — emotional, talented but too prone to being hurt. He was full of dramatic skills and could deliver powerful dialogues. He had been a great hit, doing theatre for ‘jatras’ and people specially flocked to see him. He was a perfectionist and packed in a very pow erful performance for his minuscule role. His ‘Oh!’ had modulation of voice, body language and great dramatic skills. He was most emotional and felt really hurt to see the neglect in the eyes of the director. Patol babu is an ideal artist who is not wordly wise and a dreamer who is not practical.

    Content’s

  • Short Answer Questions of Patol Babu, Film Star Class 10th English Chapter 5.

    1. Who was Nishikanto Babu and what proposal
    did he bring for Patol Babu?
    Ans :
    Nishikanto Babu was Patol Babu’s neighbour and
    he brought a film offer for Patol Babu. Nishikanto’s rela
    tive, Naresh Dutt was looking for someone like Patol Babu
    for his film and Nishikanto had suggested Patol’s name.
    2. This kind of offer was ‘‘beyond his wildest
    dreams’’. Why?
    Ans :
    Patol Babu was already 52 years old and virtually
    unknown, in the field of acting. So he was pleasantly sur
    prised that a nonentity like him had received a film offer.
    Moreover, he was very modest in his bearing and for quite
    sometime had nurtured such kind of dreams.
    3. What kind of fame had Patol Babu achieved in
    ‘Jatras’?
    Ans :
    At some time in his life, Patol Babu had a real
    passion for the stage. He had been simply obssessed. In the
    ‘Jatras’ he was very well-known and always in demand.
    His name appeared in handbills many times and people
    bought tickets specially to see him perform.
    4. What desperate efforts were made by Patol
    Babu to earn a decent living?
    [C.B.S.E. 2012 (T-2)]
    Ans :
    Initially Patol Babu had a job in a railway factory.
    In 1934, he was offered higher salary as a clerk in a fa
    mous company. Later he shifted to Calcutta and soon lost
    his job due to war. He tried his hard at a variety store
    which only lasted for 5 years. He worked in a Bengali
    firm, then as an insurance agent but nothing lasted.
    5. What details of the role were furnished by
    Naresh Dutt, the film’s director, to Patol Babu?
    Ans :
    Patol Babu was supposed to enact the role of a
    pedestrian who is absent-minded and short-tempered.
    There were some dialogues also according to Naresh Dutt
    and it was supposed to be a proper speaking part.
    6. Describe the scene outside the Faraday House
    briefly.
    Ans :
    A big crowd had already gathered outside the
    building. A bus was carrying the equipment, There were
    cameras, stands, crowds of people everywhere. Most of the
    people were busy carrying the equipment, carting it here
    and there.
    7. Why was Patol Babu particular about getting
    his dialogues in advance?
    Ans :
    Patol Babu was a perfectionist. He wished to
    practice his dialogues beforehand so that he did not make
    a spectacle of himself in front of the lead actors. He was
    too enthusiastic and didn’t wish to make any mistake in his
    performance.
    8. ‘‘Patol Babu glanced at the paper… and found
    a sudden throbbing in his head. The heat was
    unbearable.” Why did this happen?
    [C.B.S.E. 2012 (T-2)]
    Or
    What were Patol Babu’s ‘dialogues’ and what
    was his reaction on seeing them?
    Ans :
    Patol Babu found that he had to speak just one
    word, that too a monosyllable ‘Oh!’ He had been promised
    a proper speaking part and after a long wait and great
    expectation, he felt too depressed to see his small role. He
    felt cheated and quite demoralised.
    9. What kind of practice did Patol Babu do?
    Ans :
    Patol Babu practised speaking ‘Oh!’ a thousand
    times. He tried to give it a different inflection, add all

    kinds of emotions and styles to this word. He practiced his
    body language, how he would act during collision with the
    hero, how he would fling his arms, how his body would
    crouch in pain and surprise.
    10. What justification is rendered by Sasanko regarding Patol Babu’s speaking role?
    Ans :
    Sasanko was a very clever and tactful person. He
    told Patol Babu that he had a regular speaking part and he
    was indeed very lucky to get such a part in Baren
    Mullick’s film. Most of the people had only crowd scenes
    and even the lead actor had no lines to speak that day.

    11. Why did Patol Babu disappear before collect
    ing his payment? [C.B.S.E. 2012 (T-2)]
    Ans : Patol Babu was happy at his performance because

    he felt that he had done his best. But he was crestfallen at
    the indifferent behaviour of the film people. So he felt that
    no money could compensate for his great efforts and the
    hard work he had put in. He had been simply exhausted
    after the long wait and hard work he had put in. Now the
    reward of twenty rupees looked too meagre and insufficient.
    12. Which message is the author trying to convey
    through the lesson ‘Patol Babu’?
    [C.B.S.E. 2012 (T-2)]
    Ans :
    Through the lesson, Patol Babu, the writer depicts
    the dreams and aspiations of the small timers and the apathy of film makers for whom making films is a business.
    Patol Babu, a talented and emotional artist, who is artist at
    heart and full of dramatic skills, was asked to perform a
    role after 52 years. Quite excited, he rehearsed the single
    word (oh) he was asked to speak. Everybody praised his
    performance but he did not wait there to collect his remuneration. Naresh Dutt asked for him but next minute all
    that was forgotton and the camera started rolling for another shot

  • Non-Multiple Choice Questions of Patol Babu, Film Star Class 10th English Chapter 5.

    Read the following extracts and answer the questions
    that follow :
    1.
    ‘‘I hope the part calls for some dialogue ?’’‘‘Certainly.
    It’s a speaking part. You have acted before, haven’t you?’’
    (a) Identify the two people exchanging the above
    dialogue.
    Ans
    : This dialogue is between Naresh Dutt and Patol
    Babu.
    (b) What reservations are expressed by the first
    person? Why?
    Ans
    : Patol Babu wishes to confirm if he has a speaking
    part.
    (c) Do you believe the information given by the
    second speaker is truthful? Why/Why not?
    Ans
    : No, Patol Babu did not have any dialogue to speak.
    He just has to utter one monosyllable ‘Oh!’
    2. Patol Babu hadn’t expected such news at the start of
    the day. That an offer to act in film would come to a 52 years
    old nonentity like him was beyond his wildest dreams.
    (a) Why didn’t Patol Babu expect such news?
    Ans
    : He hadn’t got any acting offers for the last 52
    years for a film.
    (b) Why did he consider himself a nonentity after
    acting in theatre?
    Ans
    : He was extremely modest and there was a large
    gap of years between his threatre days and this offer.
    (c) What was his reaction?
    Ans
    : He was thrilled and very pleasantly surprised.
    3. ‘‘Counting your chickens again before they’re
    hatched, are you ? No wonder you could never make a go of
    it.’’
    (a) Describe the context of the above statement.
    Ans
    : Patol’s wife believes that Patol Babu was too happy
    prematurely.
    (b) Why does the speaker use the expression, “never
    make a go of it’’?
    Ans
    : His wife believes that Patol Babu could not be
    successful after so many years.
    (c) Do you think that the prediction made above
    proved to be true ? Why/ Why not?
    Ans
    : No, Patol Babu did perfectly the part he was given
    to play, even if it was a tiny role.
    4. ‘‘Is that so ? Well, I suggest you go and wait in the
    shade there. We have a few things to attend to before we get
    going ?

    (a) Who is the speaker and the listener?
    Ans
    : The speaker is Naresh Dutt and the listener is Patol
    Babu.
    (b) What is the context of the above statement?
    Ans
    : This is said when Patol Babu reports for shooting
    at the set.
    (c) What does the above statement reflect about
    the speaker’s attitude?
    Ans
    : The speaker is not much bothered about Patol
    Babu’s arrival.
    5. ‘‘As an artist your aim should be to make the most of
    your opportunity and squeeze the last drop of meaning out
    of your lines.’’
    (a) Who was supposed to have said these lines and
    to whom?
    Ans
    : These lines were spoken by Gagon Pakrashi to Patol
    Babu.
    (b) Discuss the relevance of the above statement in
    the given context?
    Ans
    : Patol Babu is trying to derive inspiration from his
    mentor’s advice.
    (c) Do you think, the listener followed these
    instructions? How? To what extent?
    Ans
    : Yes, Patol Babu perfected the little role he was
    given after remembering his mentor’s words.

    Content’s